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Realistic fps prefab 1.23 cgpeers
Realistic fps prefab 1.23 cgpeers








realistic fps prefab 1.23 cgpeers

KNOWN BUG: ugly movement of pedestrians on diagonals/curvesįIX: map enlargement crashes with new climate generatorįIX: Wrong tooltip when building something with the finance window openedĬHG: Sound now plays on GDI via Xaudio2 for individual volume controlĪDD: map only moves when numlock off, new tool to move to map view (simple_tool=,keybinding,-1|0)ĪDD: new option in simuconf.tab "numpad_always_moves_map" regardsless of numlock stateįIX: Wrong loading of 24 bit BMP heightmapsįIX: Wrong loading of 8 bit greyscale BMP heightmaps if width is not divisible by 4ĪDD: New height conversion modes when loading heightmapsĬHG: schedule/line now tab of convoi window instead independent windowĬHG: new line list, overhauled convoi listĬHG: rivers now go to the sea and pass through lakes.

realistic fps prefab 1.23 cgpeers realistic fps prefab 1.23 cgpeers

REALISTIC FPS PREFAB 1.23 CGPEERS WINDOWS

Also network display properly updated when activating or closing windowsĪDD: Option to adjust screen scaling manually (either via display settings or '-screen_scale' command line option)ĪDD: All resizeable windows will have a minimize button in the titleĪDD: Illegal schedule entries are highlited and a button to clear them up will appear.ĪDD: Infinite mouse scrolling can be activated manually in the display settings but it will fail with certain touch devicesĬHG: new versions of pak48.excentrique, pak64.german, pak128, pak128.German The first is preferred to avoid confusion by name like ja-taken.tabĪDD: selected convoi in minimap now magenta. ADD: button to remove double entries in schedulesįIX: Simulation speeds up uncontrollably in some cases if New World dialogue is openĬHG: lang files are loaded if their name is *XX.tab or XX*.tab.










Realistic fps prefab 1.23 cgpeers